Don't be a virtual ass, rush out this second and get a life
THE WRY SIDE: Stephen Lunn | November 18, 2008
http://www.theaustralian.news.com.au/story/0,25197,24665705-23375,00.htm
SOMETIMES reporters should get up from their desks and do a bit of investigative reporting rather than recycling heresay and rumour as fact for their articles.
They should take the time to watch how earnestly and enthusiastically people from all different sorts of socioeconomical, religious and cultural backgrounds can interact and work together in virtual environments. They should stop visiting ONLY the shady parts of these environments and stop promoting people who are the exception to the rule as the stereotypical residents of these worlds.
The people I refer to are ... hmmm... let me see... pretty much all mainstream reporters who talk about second life. I mean, if they can stereotype, then so shall I.
These reporters from varying nations and of varying ages, heard something on the grape vine that they thought they could sensationalise and make into a BIG story. Or ... at the very least use to boost their readership. Let's face it when most western countries have a high number of the population who likes to sit at home and watch Big Brother, they probably also have a high number of the population who will consume whatever fodder the press feeds them with enthusiasm - and then come back for more.
Let me translate for you. Second life is a virtual environment found on the Internet. Despite what the press like to tell you, it is not inhabited by the 'David's and Amy's out there' but is inhabited by a very diverse group of people. It's inhabited by people from low socio-economic backgrounds to people from privileged backgrounds. It's inhabited by those who have minimal education to those with Masters Degrees or Doctorates. It's inhabited by educators and educational institutions, artists, activists, charities, buinesses, shoppers, slaves to fashion, gamers and every sort of person you can imagine. It's inhabited by the godless and the god fearing. The population of virtual worlds is so diverse in nature that it's impossible to define a 'typical resident'. Many of these people are busy people - in both real life and in second life. Many residents are business owners, managers, teachers... Let's be clear, these are busy people who make the time for projects that are important to them.
An avatar is a Second Life entity - they come in all shapes and sizes and may be human, animal, vegetable or anything you can imagine. Some look like celebrities, many do not. Some look like their creators, others do not. While some people think that people who have avatars of a different gender, race or non-human shape is simply a way to disguise who they are and act in obnoxious or less than ethical ways, there is a flip side to this coin. In Second Life (and other virtual worlds) people can exist without the same discrimination they may experience in the real world. For instance, there are a number of people with Aspergers, Autism and physical disabilities in Second Life who do not have to put up with the discrimination they may get in the real world. People are judged on their behaviour in this space - not on what they look like, how old they are, what religion they are, what colour their skin is, their gender or their sexuality. Some people choose to share this information, others do not.
People from around the world, can login to Second Life (or alternative virtual environments) and interact with people from around the world that they may never have the chance to meet in real life due to geography or lifestyle differences. They may have a more exotic, and possibley erotic, experience than they have in real life... or they may choose to use this space as a place to collaborate on projects, share their artistic visions, make a social statement... or just play. Imagination and play are, according to any number of self help, psychology, communication books and experts, healthy things to indulge in.
Reporters tend to ignore the postive sides of these communities and instead latch on to stories of cyber infidelity, sexual deviancy and stalking - which are not what your average person is doing in these spaces. Second Life currency can be exchanged for USD and some people run profitable businesses that support or supplement their real lives - so despite it being game dollars, it has real world value.
People Like 'David and Amy' probably would have managed to have issues and betray one another in the real world without ever logging on to a virtual world. People do have relationships in virtual environments and next to conversations about reputation, privacy and responsibility - it is a hot topic of conversation. Virtual environments are not like a game where you are a character whose actions are defined by the game rules. There is someone sitting behind the avatar and that person has real feelings and emotions. The interactions between people, whether for business, education, friendship or relationships are real. Real life and virtual environments are no more separate things than real life and gardening or real life and sport. Participating in a virtual world is something you may do with your time.
In quiet moments, I imagine what is would be like if, instead of publishing trash news like the 'David and Amy' story (or other similar stories of infidelity, sexual deviancy, stalking) that the press instead published a story on one of the many amazing projects taking place in these virtual worlds. Second Life is riddled with creative and technical talent... with educators, artists... with thinkers and innovators. I don't know about you, but I'd rather hear about them than the David and Amy's of this world who bore me as much as Big Brother does.
I think reporters are the ones with way too much time on their hands if they can dig down past the awe inspiring and amazing projects that are easily found to find one or two couples who are happy to sling a bit of mud around and share their cruddy underwear (err... I mean dirty laundry) with the press.
Second Life is full of people who imagine what can be... and do it. Even Einstein thought imagination was more important than knowledge - I guess, in their own way, reporters do too. They imagine virtual worlds full of porn and betrayal ... and in doing so, they send all those who wish to have these lifestyles to the virtual worlds in search of such things, and for a short time, their myth becomes reality. Until their protege's leave, sadly disappointed (much to the relief of the long term residents who sigh happily and return to what they were doing before someone sent by the main stream media asked them to 'sex them up').